3D Character Artist, General Artist, Level and Enviroment Designers

Remote Full-time
Important: Please Note this is a position with potential rev-share Looking for An Environment Artist and Level Designer to help us finish Wolf of the Desert! We're a team of students and juniors creating Wolf of the desert and we're looking for collaborating environment artists and level designers to help finish the games demo for mid-November 2025! For Info on the Current assets and art style please refer to: (Steam Page will be available shortly) A Qualified Candidate will have: • Industry Knowledge: Understanding of stealth game level design, Unreal Engine, Blender 3d and any other applications to help speed up the process! • Environment and level design Portfolio: Having a portfolio showcasing the ability to create interior levels that immerse the player in the experience is key • Skills: Level Design, Environment Design, Character Modeling, 3D Modeling, Lighting, Texturing, Basic Sculpting and Animating, Using Premade assets and modifying them as needed, prototyping/ grey boxing levels and turning them into fully fledged environments. • Creativity: Being able to look at currently made levels in similar games and adding unique twists to the levels AND being able to use premade assets to speed up workflows • Communication: Strong writing, presentation, and teamwork skills, communicating on time. a written documentation of hours worked each week + screenshots of work done • Tools: Familiarity with Unreal Engine 5, Blender ( or a similar dcc software), Substance Designer or Alternative, Maya is a plus • Experience: Prior work in game studios on a shipped game is a big plus. Job Types: Part-time, Temporary Pay: $1.00 per year Work Location: Remote Apply tot his job
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